Tuesday, October 28, 2008

symbols & metaphors

First of all, I've been keeping my art journal since coming up with that idea and it's kinda fun. I designed a quick little wedding invitation mock-up and once it was on paper, I could instantly see things I wanted to do differently. I've also written a few lists down of ideas, and to have them on paper I can add to them whenever I want.

So, moving on to the actual subject, I read in the latest book about how we learn and understand things. The two ideas I liked best were symbols and metaphors. Symbols are amazing because they combine two in one: first, they force you to summarize an idea (reminiscent of the last book); second, to visualize it. This appeals to me as an artist as well as a scientist, wherein I believe symbols, when done well, are beautiful. Street signs must communicate rules very quickly and in a universal language. Hazard signs on a doorway must communicate just how dangerous that room is, in a way that cannot be misunderstood. Students able to come up with symbols to express an idea learned in a unit will be able to easily recall those same symbols and translate them back into a principle.

Moving on to metaphors. I often confuse them with analogies (also to be discussed) so I'll look up the definitions to get them right. Apparently metaphors are to apply words not typically associated with things in order to express better what it means. Analogies are to compare and sort of translate ideas into another realm of understanding. For students to appropriately apply metaphors and analogies from a subject they do understand into a subject they don't quite is incredibly powerful. I did it today when we were talking about forms of understanding and note taking. Just like compression in media, I can't write down and/or remember every single thing, but I can compress it into an analogy or a symbol--something very easy and small to remember--and decompress later. The trick to decompression is to actually understand the long version before compressing, so you can still understand it after.

And that's enough for reflection right now. Auf wiedersehen.

Friday, October 24, 2008

art journal

So I had this idea somewhat randomly and then applied it to teaching.

I create random pieces with Photoshop and Illustrator all the time, and then they just get lost in my hard drive somewhere and forgotten. I thought, I should print these off right when I make them, date them, and throw them in a little journal. I just like having stuff in the real world instead of only digital.

I could make my students do the same general idea. Whenever they complete an assignment, they print it out, title it, date it, and throw it in their art journal for the class, which they'll turn in at the end. Maybe even if they're working on a project spanning several days, they could print off what they have so far each day, and basically document the entire process.

And here's the clincher (for Geoff): on the back, or below, or somewhere, have them reflect on where the idea came from, and the general process they went through, and how they feel about it. I actually do believe in reflecting, so for them to actually think about and see their own creative process would be incredibly educational for them, not to mention how great it would be later on in their lives as a bit of an unorthodox journal for posterity.

So that's the idea. I think it's the best one yet.

Fertig.

Thursday, October 16, 2008

better never than late

So my favorite teacher in high school had several favorite sayings. One of which was a play on a cliche, "Better never than late." He'd usually say it when people came to class late.

But over the semester I've been thinking a lot about late policies and deadlines. We're all just so lazy, it's really tricky to come up with a way to get kids to do their projects well and do them on time, because every way I've seen didn't really work. And me being chief among procrastinators, I'm trying to be real and a little bit pessimistic about what really works.

One of the ways teachers do it is to simply give a project deadline really far away and tell them to do it, maybe even remind them why they're worried all semester. Naturally the majority of the class waits until the last moment to finish it. Then again, D&C 84:85 says, "Neither take ye thought beforehand what ye shall say; but treasure up in your minds continually the words of life, and it shall be given you in the very hour that portion that shall be meted unto every man." This was kind of the lifeblood scripture for me on my mission, and has sort of turned into a procrastinator's mantra as well. In the realm of creativity, inspiration is key. To treasure up a project in your mind is basically to worry, to keep your eyes open, to dabble here and there. And when it comes down to crunch time, brilliant ideas will seem to come out of nowhere. But they don't come out of nowhere, they're coming from the buildup of ideas beforehand, your brain finds one from the store and gives it to you as a possible solution.

Then again, maybe a lot of kids don't think like me. In fact, I know most people don't think like me.

Another way is to split the project up into smaller projects that are due at certain checkpoints throughout the semester. Here the problem is that often creativity doesn't happen like that. Also, people end up doing something crappy just to have something done to turn in.

Back to the supposed topic: late work and deadlines. I keep thinking of examples that each bring me back to the same conclusion: people work differently. I thrive on having just one final project to turn in. I would rather have just one thing and one date to worry about than several little things and several dates. Other people might benefit from the babysitting step-by-step process of projects. So I suppose an option would be to split the grading of a project up. For those who just want one project to turn in, they have a rubric that tells them what categories will be graded. For the other bunch, they can turn in smaller assignments that align with each of those categories and provide the same grade.

This is already a pretty long post as it is so I won't elaborate yet. It's an idea at the least.

versus

So I've visited two junior highs and one high school so far. Let's compare them:

JHS1-
Standard lecture to project. He gave a pretty decent, standard lecture with lots of questioning, checking for understanding, etc. on column construction. Then he turned them loose with specific project specifications to build their own column out of paper and let them test them. It was fun to see the kids getting into it, and I think it worked well.

JHS2-
The teacher is a little bit famous for having every single assignment/project outlined with step by step instructions. If someone misses a day s/he can find the corresponding binder and follow the instructions. This is an impressive system. Kids stay on task, they help themselves, they all have access to these binders at any point in time. People seem to like it. I don't. My objections are mostly about how these lesson outlines DO NOT teach people how to use a program. It teaches them how to follow instructions, how to create the exact same cheesy sample that the instructor made, but it requires zero creativity (in most cases even inhibiting it) and in the end the student will only know how to make that same cheesy sample. In my opinion, media classes should be more about creativity, not about the tool. The tool is merely the latest - and hopefully most useful - piece of equipment available to aid in creating a project of similar parameters.

Granted, knowing how to use various tools is very practical when it comes to finding a job. But in my experience, these tools are so complex that any job you get, you'll have to learn it in a whole new way to meet the job's requirements. But emphasize creativity, the students will end up using what they need to in order to finish the project well. They'll be more driven to learn how to use the tools as well.

HS1-
I was basically blown away by Wasatch High's video program. They had loads of beautiful equipment and students who rose to the challenge of making a pretty decent/professional news program. It was extremely practical in providing them real-life experience in almost every field related to news production and it also allowed room for the high schoolers to be creative. The teacher had high expectations and from there the students drove themselves. The one thing I would change (admitting I only observed one day) is to allow more flexibility for the students. The professional look and everything was great but I'd like to see more of the kids' personalities in the final result, as opposed to trying to imitate real news anchors. On the other hand, the teacher probably did allow that creativity, but when they get in front of the camera, realizing the whole school is watching, they slide into the role of traditional news anchor.

That's all for now. Ok bye.